Regular. 05/31/2018. NET Framework 4. When you open the page, go to the "Help with games" section in order to find the right path to look for help. 10 / 1. I honestly don't know anything about DirectX so I may be way off. I even looked at the content of the dinput. I can only make it work when declaring the functions calling convention to __cdecl, which results to an exported name of "fnTest", but since the Win32 calling. This is conceptually similar to TlbImp for COM Interop which generates managed proxy entry points based on some formal description of the unmanaged side but it works for P/Invoke. {"payload":{"allShortcutsEnabled":false,"fileTree":{"src/skse/skse":{"items":[{"name":"Colors. These are the top rated real world C++ (Cpp) examples of DirectInput8Create extracted from open source projects. p_Config. 1868. dll. Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. 已解决:RTSS的hook dll引起unitymain线程无效访问退出了,日志见贴内回复. DirectX 9. fos DirectInput8Create () crashes. dll and loading the original dinput8 library when it gets imported good enough? We're not even using direct input for anything, just as a way to get a. 1000瓶药水,其中至多有1瓶剧毒,现在给你10只小狗在24小时内通过小狗试药的方式找出哪瓶药有毒或者全部无毒(小狗服完药20小时后才能判断是否中毒)(2)extern DirectInput8Create_t OriginalFunction; extern HMODULE DInput8DLL; extern " C " {DINPUT8_API HRESULT DirectInput8Create (HINSTANCE hinst, DWORD dwVersion, REFIID riidltf, LPVOID * ppvOut, LPUNKNOWN punkOuter);} Copy lines Copy permalink View git blame; Reference in new issue; Go FooterGame Keeps Crashing, Using Mods and Menyoo. If disabling the anti-virus doesn't work, try a verify integrity. Action. It is installed as an option with OpenIV and it is packaged in the bin folder of the ScriptHookV package. steamappscommonRed Dead Redemption 2. Marked as answer by Helen Zhao Monday, June 18, 2012 3:14 AM. When converting a legacy application to Direct3D 9, you must add a call to either IDirect3DDevice9::SetFVF to use the fixed function pipeline, or IDirect3DDevice9::SetVertexDeclaration to use a vertex shader before you make any Draw calls. The first thing I did was to make sure that my computer was current with the Updates. GetModuleHandle (NULL) is good for an SFML app. com is the number one paste tool since 2002. 2 and Windows Mobile 2003. dll 👍 1 elmindreda reacted with thumbs up emojiInstall Microsoft . As for your problem It might be your hInstance parameter or the versDirectInput8Create(hinst, DIRECTINPUT_VERSION, ID_IDirectInput8, void**)&mainObject, NULL); where mainObject is of type IDirectInput8* "Now go away or I shall taunt you a second time" - Monty Python and the. -DoomsdayBusiness in SP. You can wait on the event, and then once you have the notification,. dll to the game’s main folder, i. Also, you might want to try explicting #define'ing the DirectInput version to 0x0800 before you #include DirectInput. 1 I'm just beginning with directx/directinput development and I'm running some tests with some code samples I've found online. net isnt loading as ive read before one way to see if it hasnt loaded in is to check for a log file which I dont seem to. Since then my ScriptHookV. The ASI loader comes from two sources. NET bindings for Direct3D12, Direct3D11, WIC, Direct2D1, XInput, XAudio, X3DAudio, DXC, Direct3D9 and DirectInput. You should use Windows messages instead . DirectInput是Directx的一个组件接口,提供了大量的接口函数处理用户在键盘,鼠标,游戏杆以及力反馈等游戏装置上的输入,而且 DirectInput是直接与硬件驱动程序打交道,因此DirectInput可较快的处理用户的输入。. GameDev. 0, this function fails, so sayeth MSDN: dwVersion. I've also Open IV linked with my game library with OpenIV. Don't think that's causing my issues though. 0 interface from the DirectX 8. This is loading a C++ dll I wrote (DInputPluginNative. This works fine under the debugger in Visual Studio 2012. asi enabled. C++ (Cpp) LPDIRECTINPUTDEVICE8::SetCooperativeLevel - 30 examples found. My guess is the mod support files scripthookV and scripthookV . h file, which seems to indicate that DIRECTINPUT_VERSION is set to 0x0800 be default. From the ASI loader file: // GTA V ASI LOADER (build May 2 2015) // (C) Alexander Blade 2015. With this we can block data, redirect it to a menu such as ImGui or even simulate input. DirectInput8Create: 0000000000000000 <DirectInput8Create>: 0: ff 24 25 00 00 00 00 jmpq *0x0 7: 0f 0b ud2 however, I think this instruction sequence won't work as expected, as the instruction can only encode 32 bit address, but a dll is (almost?) always. {"payload":{"allShortcutsEnabled":false,"fileTree":{"dinput8":{"items":[{"name":"DirectInputModuleManager. net is your resource for game development with forums, tutorials, blogs, projects, portfolios, news, and more. then load it in ur project , make empty thread or any loop to continue calling the library and prevent crash. Click copy to mods. Compiled, checked that the application was 64bit, and it executes cleanly without generating an invalid parameter message. lib files to the file, let alone realize that the DxErr. Perhaps have the application loop (call something like Sleep(100); in the mean time) and keep trying until it finally acquires the mouse. Microsoft strongly recommends that new code use Media Casting instead of DirectSound, when possible. dll in my GTAV folder, the game will not launch. This is replicating the "sleep-workaround", but with a cleaner use of hooks. p_Config. As you can see, the external symbol the compiler can't find is related to the DIDEVICEINSTANCE parameter of the EnumDevicesCallback function. For the following GUID values to be. net is your resource for game development with forums, tutorials, blogs, projects, portfolios, news, and more. DirectInput是Directx的一个组件接口,提供了大量的接口函数处理用户在键盘,鼠标,游戏杆以及力反馈等游戏装置上的输入,而且 DirectInput是直接与硬件驱动程序打交道,因此DirectInput可较快的处理用户的输入。. API: "DirectInput8Create" => 00007FF962889C70. Your screenshot shows a loading notice that a "new caliber of 7. This is what Im dealing with. - Support the channel: unresolved external symbol "int __stdcall EnumDevicesCallback (struct DIDEVICEINSTANCEA const *,void *)" (?EnumDevicesCallback@@YGHPBUDIDEVICEINSTANCEA@@PAX@Z) referenced in function [email protected] again foHere is my code: HRESULT Result; Result = DirectInput8Create(hInstance, DIRECTINPUT_VERSION, I'm learning direct x input from this book but I can't get my program to not crash. First you create a Device object that represents the input device you wish to capture. h> LPDIRECTINPUT8 directInputObject; LPDIRECTINPUTDEVICE8 keyboardDevice; HRESULT hr = DirectInput8Create(However, when I do this, SetCooperativeLevel returns an HRESULT that it isn't documented to return: E_NOTIMPL. Game Mode works by default for most Windows games, requiring no action or opt-in by the customer, and no work by the game developer. Hook_DirectInput8Create_Execute NVSE DLL DoPreLoadGameHook: quicksave. Unless he was using a super old version of OpenIV and a new version of SH. So that means that any existing mods that use. Link to the Dinput. This is part of a class. Not using any shades or any other mods. dll" => 00007FFFE9E90000. net is your resource for game development with forums, tutorials, blogs, projects, portfolios, news, and more. Xbox 和 Windows 编程都将使用相同的核心 API 集,这使得编程能够更轻松地跨平台转换. Currently I can't get the variables correct on this call. net is your resource for game development with forums, tutorials, blogs, projects, portfolios, news, and more. 9 )-AutoClick ( Bypass Every Client )-Velocity. A single focus window is shared by each device created by an application. It is a keylogger that uses DirectInput and IOCP's Overlapped I/O network model and minimizes the use of threads to show high speed. To fix this issue, I suggest you try the following steps:1->Link to the Dinput8. This value is normally DIRECTINPUT_VERSION. Nope. Created a second GTA V folder, to have an online vanilla one, and Im trying to mod the other one, obviously. It'll look like this. Quote: Original post by MrRage crap. macmoosie. lib file). It is probably __stdcall DirectInput8Create and it will take 20 bytes worth of parameters. NET Framework 4. Answers. I have purchased GTA 5 cause LSPDFR and have spent a lot of time to understand how it works in which scripts should be in the folder. Another possibility, I read this happened once in this forum. 62x39mm" has been added, probably from "CaliberX". lib files are in my "C:Program FilesMicrosoft DirectX 9. 3) Once the KB device is created, caught from your. The DirectInput object created by DirectInput8Create function is implemented in Dinput8. dll). Visual Studio still uses FXC under the hood to compile shader objects. Then, I would obviously like to have it be read from it and display the read data on the console using cout or something similar. If the device does not require polling, calling this method has no effect. lib. It is configurable via an included INI file that must be edited by the user. When run, it doesn''t return any of the possible return values for DirectInput8Create (), instead DirectInput8Create () returns E_POINTER (An invalid pointer, usually NULL, was passed as a parameter). This is a single line out of a long. Any suggestions will be GREATLY appreciated. 手机玩起来太烫了,三桑直接给我强制退出了. hinst gets it value from the hinstance of the program (Config. log: // GTA V ASI LOADER (build May 2 2015) // (C) Alexander Blade 2015 LIB: "C:WINDOWSsystem32dinput8. This section provides information about the Microsoft DirectInput component of the Microsoft DirectX application programming interface (API). DirectInputCreate failed: 80004005 What can I do to fix this? Top. Improve this answer. I'm going to guess this is a Windows issue. 停止非核心的程序. dll: __declspec(dllexport) HRESULT WINAPI: direct_input8_create(HINSTANCE hinst, DWORD dw_version, const IID& riidltf, LPVOID* ppv_out, LPUNKNOWN punk_outer) {// This needs to be done because when we include dinput. s The Gta. Click copy to mods. . They are exactly the same files in principle, both from 2015. 💖 Thank you ! 💖. Functions[D3DFN_DirectInput8Create]. Programming Language:. DirectInput Structures. Trying to load these scripts (Amongst others just to test) (None of those work either) -PremiumDeluxeMotorsport. This section contains documentation for older versions of the Windows Desktop guides. dwFlags ). LIB: "C:WINDOWSsystem32dinput8. It's not, it's the 2015 version. Thanks, that seems to have taken care of the issue. Media Casting have been optimized for Windows 10 and Windows 11. Log Added: Thread Created Log Added: GAME. Right click a model, select export/extract, I'm certain it's one of. {"payload":{"allShortcutsEnabled":false,"fileTree":{"proxy":{"items":[{"name":"device. . Remarks. 7 years ago @Frisky. If a device that requires polling is not polled periodically, no new data is received from the device. That complete cleared that up. fos saving to . Open the Start menu > Type Windows Security to search it and then open it. Open the DirectX control panel. XInput device will have vibration functionality only when using. After changing the directory you need to restart the openIV then you need to install the options in ASI manager. I'm running the latest version of GTA V on Steam, the latest TrainerV, and the latest ScriptHookV and ScriptHookVDotNet. ULONG oldCreateDevice; HRESULT WINAPI xCreateDevice (DWORD d1, DWORD d2, DWORD d3, DWORD d4) { HRESULT hr = (. DirectInput uses this value to determine whether the application or DLL has been certified and to establish any special behaviors that might be necessary for backward compatibility. Hook_DirectInput8Create_Execute NVSE DLL DoPreLoadGameHook: Save 3 Nora Doc Mitchell s House 00 09 04. I did not define my DIRECTINPUT_VERSION as it was already defined as 0x0800 in the dinput. That seems odd; I don't really sDINPUT8. XInput device will have vibration functionality only when using XInput APIs. You can rate examples to help us improve the quality of examples. 3. It is installed as an option with OpenIV and it is packaged in the bin folder of the ScriptHookV package. 어떤 버전을 사용 할 것인지를 나타내는데, 보통 최신버전을 사용한다는 의미로I hope I dont sound dumb asking this but, has directinput8 been removed in the august update? there isn't a dinput8. 9,607. This parameter must be a valid top-level window handle that belongs to the process. DirectInput8Create failed: 80004005 Execution could not continue. GameDev. Answers. rpf file, but use that to extract (or export, maybe) any car models that you want to return to normal state from there. Install Microsoft . ScriptHook Failed to load. GameDev. Displays property pages for connected input devices and enables the user to map actions to device controls. キーボードだけならこっちの方が簡単だと思います。. kb->SetCooperativeLevel (GetConsoleWindow (), DISCL_FOREGROUND | DISCL_NONEXCLUSIVE); Here is an. asi you only need AdvancedHookV. To fix this issue, I suggest you try the following steps: 1->Link to the Dinput8. ##方法A:“干净启动”,排除第三方软体的影响:##. A tag already exists with the provided branch name. 5 years ago. h","contentType. 您好,我是Jarl,一名独立顾问 (Independent Advisor) 和Windows 10的资深用户,很荣幸能为您提供技术支持。. Join Date Jun 2012 Location trailerpark Posts 2,008 Thanks 2,100 Thanked 1,083 Times in 753 Poststhis is my scripthook log. Direct use of DirectInput is very hard task: to access IDirectInput8 interface you need to call DirectInput8Create function which cannot be "pInvoked" (or I don't know how?). Check spelling if a form or variable was intended. Learn how to use DirectInput8Create to create a DirectInput device object and access its properties and methods. In the debug version of DirectInput, if a call is made to IDirectInputDevice8::GetDeviceData and the device has been unacquired, then random bytes will be sent to the device data buffer. This is probably one of the most simplist mistakes youv ever seen, but another set of eyes often helps! Everything is compiling fine, but i was getting exceptions when accessing null pointers. dll to dinput8. Nothing found. Proposed as answer by Helen Zhao Monday, June 11, 2012 3:59 AM. I am only wanting to do a 'pass-through' of the API call. Click here and we’ll get you to the right game studio to help you. Retrieves data from polled objects on a DirectInput device. Next, click on Virus and Threat Protection > Click on Allowed Threats. lib. exe Base: 400000 Log Added: Searching dinput8. h and not. Quick access. IDirectInput. 5. This feels like something very basic. 仅当使用 XInput API 时,XInput 设备才具有振动功能. The etwdump. I can't spawn by na. h instead of dinput. You could probably assume it will work when the window is 'focused' and use that as your wait criterion, but technically it could still fail so I'd recommend just constantly re-attempting to get the mouse. asi files and everything in my scripts folder, but the game will only launch if I delete dinput8. I found a suggestion to change from "DirectInputCreate" to "DirectInput8Create" and made all the associated changes, but it's still attempting to reference "dinput. net is your resource for game development with forums, tutorials, blogs, projects, portfolios, news, and more. All repliesI hope I dont sound dumb asking this but, has directinput8 been removed in the august update? there isn't a dinput8. Amino. Window handle to be associated with the device. Both Xbox and Windows programming will use the same sets of core APIs, allowing programming to translate cross-platform much easier. . The c++ (cpp) idirectinput8_enumdevices example is extracted from the most popular open source projects, you can refer to the following example for usage. However the SDK only comes with dinput. The principles are basically the same for other devices, like mouse,game controll,etc. 2. First off, DX9 SDK is compatible with Microsoft Visual C++ 6. net is your resource for game development with forums, tutorials, blogs, projects, portfolios, news, and more. After the focus is back to the game window, the mouse (yaw) is acting slow and not responsive (the pitch is working fine for some reason). Introduction . It is only the DX calls that are causing me grief. Teams. 装完启动,有个左上角带感叹号的图标,下面一个红色进度条闪过就无事发生了,进程也自动退出,管理员运行啥的都试了也没有中文路径。. For some bizarre reason, DirectInput8Create repeatedly fails and returns "E_POINTER" - which would seem to indicate an invalid pointer, however, having found no information on the web about a method to pre-create LPDIRECTINPUT8, I don't know why I'd be getting this problem. Running the debugger causes a pop-up window to appear which says :"Unhandled exception at 0x00413385 in program. Select one of the following categories to start browsing the latest GTA 5 PC mods:I intalled last script hook and script hook dot net. dll, but for some reason it crashes even if I'm essentially just calling the original function. Posts made by Empuries2020. wildweasel Posts: 21691 Joined: Wed Jul 16, 2003 1:33 am Preferred Pronouns: He/Him Operating System Version (Optional): A lot of them Graphics Processor: Not Listed. You can write down your own script and then use it. dXFont is is the font and code to show any messages on screen. This is a single line out of a long. -GamerAlan. . Media Casting have been optimized for Windows 10 and Windows 11. (essentially the textbook way) It goes: if (FAILED (DirectInput8Create (hInstance, DIRECTINPUT_VERSION,. I've searched around a bit and I've been unable to find more on how to implement this solution and I'm stumped. You need to call CreateEvent() and provide the returned HANDLE as an argument to SetEventNotification(). , although it does it called when I change the LIBRARY to "dinput8" and changed the dll name from d3d9. dll, but the DirectInput hook's not working, which is why I'm here. fos NVSE DLL DoPostLoadGameHook: systemsave William. unresolved external symbol "int __stdcall EnumDevicesCallback (struct DIDEVICEINSTANCEA const *,void *)". DirectInput. @Frisky Delete AdvancedHookV. In order to load asi plugins you need to have asi loader installed, you can download it separately or use the latest version that comes. fos NVSE DLL DoSaveGameHook: Soda Star -. h). Definitely anywhere you used to use DirectInput you should now use Raw Input. #include <d3dx9. Is there something obvious I'm missing? Docummentation for DirectInput8Create says that third param is IID_IDirectInput8. I understand now that with (void**)&m_di I am passing the address of that pointer(m_di), which obviously, being a pointer points to something. @ReNNie said in Trainer menu does not open: My guess is the mod support files scripthookV and scripthookV . I installed it into my mod template last night and suddenly, lots of NativeUI things because unavailable. yft's and a . Topic Author. The event will be signaled for you when a state change occurs. Macros. Forums home; Browse forums users; FAQ; Search related threadsIt is a toolkit that helps developers to efficiently convert from C to managed P/Invoke signatures or verse visa. LIB: "C:Windowssystem32dinput8. It is only the DX calls that are causing me grief. The ASI loader comes from two sources. In the example you linked to, "DirectInput8Create" is called with it as an argument, so possibly that's what initializes it and you need to make sure that is called before you try to dereference it. H. To enable assembly bind failure logging, set the registry value [HKLMSoftwareMicrosoftFusion!EnableLog] (DWORD) to 1. More. DirectInput8Create. Made sure directx 11 is chosen. Am I loo. @JohnFromGWN Hey, I resolved the problem, i deleted all mod related files and reinstalled them in the order i've seen on the forum, and added the ScripthookV. hinst gets it value from the hinstance of the program (Config. Additional resources. Pastebin is a website where you can store text online for a set period of time. or NMM. The toolkit was first released on MSDN. 0. The use of DirectInput for keyboard and mouse input is not recommended. Then, within the DirectInput8Create hook, do a Sleep(2000) and then return the call. 0) is showing. Welcome to GTA5-Mods. Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. 与使用 DirectInput 相比,使用 XInput 有几个优点:. dll. The focus window alerts Direct3D when an application switches from foreground mode to background mode (via Alt-Tab, a mouse click, or some other method). Now, type sfc /scannow and press Enter. dll, ELS. 1. I'm assuming that if his contact is absent then LS Life is not loading properly. API: "DirectInput8Create". 1 RTX 3090 24g 531. Local $aCall = DllCall ($hDINPUT, "long", "DirectInput8Create", "handle", $h , "dword", $DIRECTINPUT_VERSION, "ptr", DllStructGetPtr ($pIID), "ptr", $p, "ptr", 0). 50 posts. The build works fine on Windows 7, but on Windows 10 it fails to load the library. Creating DirectInput. Theme. Hi, I'm trying to learn how to make a proxy dll for dinput8. 本文整理汇总了C++中DirectInput8Create函数的典型用法代码示例。如果您正苦于以下问题:C++ DirectInput8Create函数的具体用法?C++ DirectInput8Create怎么用?C++ DirectInput8Create使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮. GameDev. This is the only info I get from the asiloader. fos NVSE DLL DoPostLoadGameHook: quicksave. GameDev. 3. You can do this most easily by calling the DirectInput8Create function. Hope this helps. Trying to load these scripts (Amongst others just to test) (None of those work either) -PremiumDeluxeMotorsport. Reload to refresh your session. Hit it again nothing. Thank you! Paul. Set it somewhere you can find it. @lukesignh did you read the Polling and Event Notification documentation that Roman linked you to? "To find out whether it is necessary to call IDirectInputDevice8::Poll each time you want to retrieve data, first set the data format for the device, then call the IDirectInputDevice8::GetCapabilities method and check for the DIDC_POLLEDDATAFORMAT flag in the DIDEVCAPS structure. cpp","path":"proxy/device. So, I removed everything except openiv and the two openiv mods, wov and improvements in gore 3, they load and work just fine, also its a little odd i used to need the packfile limit adjuster and heaplimit adjuster but now i don't, but the asi loader still will only load openiv. h. 0 cannot be obtained in this implementation. *No scripthookvdotnet log file is appearing. o example. DirectInput8Create create directinput devices create save dir create graphics create sprites #4. LIBRARY "d3d9"EXPORTS Direct3DCreate9 = hookDirect3DCreate9 @1 DirectInput8Create = hookDirectInput8Create @2 But hookDirectInput8Create doesn't get called. Functions[D3DFN_DirectInput8Create]. exe: 0xC0000005: Access violation readReference material for the DirectInput C/C++ API is divided into the following categories. They are exactly the same files in principle, both from 2015. fos NVSE DLL DoPostLoadGameHook: quicksave. RTX Remix appears to refuse to attach itself to SDK Base 2007, a relatively old source build. The DirectInput API is used to process data from a joystick, or other game controller. 2.查询设备的GUID (设置游戏杆才会用到). You'll still have your old x64e. Looking at both Steam and GOG pages the game seems to be positively received and despite being nearly 20 years old, it doesn’t seem to have any major incompatibilities with modern systems – with one. I've deleted all other add-on . Additional details about dinput8. The first instructs the DLL to start inspecting the names of all processes loaded afterwards in search for a specific process, and then injecting code into that process to override DirectInput8Create. Log Added: Found dinput8. You can rate examples to help us improve the quality of examples. I previously had an earlier version of wireshark and maybe the uninstall didn't remove the existing file. cpp","path. I am only wanting to do a 'pass-through' of the API call. Does it help if you move ‘using namespace’ directives to the body of GameDevice constructor and maybe do not use ‘extern “C”’?DirectInput8Create. I tried to run it in compatibility mods. dll: 623e0000 ! Log Added: Searching GetDeviceState. According to the documentation, DISCL_EXLUSIVE | DISCL_BACKGROUND is not valid for the system keyboard, but DISCL_NONESCLUSIVE | DISCL_BACKGROUND is (which is what I'm using). it won''t work Using the following code: HINSTANCE g_hinst; LPDIRECTINPUT8 g_lpDI; LPDIRECTINPUTDEVICE8 g_lpDIDevice; DirectInput8Create(g_hinst, DIRECTINPUT_Kenneth, It looks like you are trying to use some DirectX8 DirectInput calls. 6. I own a legal copy of GTA on Rockstar game social Club. it builds ok but the DirectInput8Create always fails. The DirectInput API is used to process data from a joystick, or other game controller. A tag already exists with the provided branch name. There are several advantages to using XInput over DirectInput: XInput is easier to use and requires less setup than DirectInput. As of the current version, it has. - ddmk/dinput8. dose anyone have a link to a tutorial on how to do DirectX9 Input? DirectInput is a relatively easy API to learn, all that you would need to know is included in the DirectX SDK documentation. 5. ERROR: Material::getVar CANT FIND VAR boh for shader RT_DRIVER_Face. o: file format elf64-x86-64 Disassembly of section . Capturing device input using Microsoft DirectInput can be done in three simple steps. I don't see why to be surprised if your call fails. Showing 1 - 4 of 4 comments. {"payload":{"allShortcutsEnabled":false,"fileTree":{"":{"items":[{"name":". Currently I can't get the variables correct on this call. Here is some of the code: bool Game::initDirectInput (HINSTANCE hInstance) { hr = DirectInput8Create (hInstance, DIRECTINPUT_VERSION, IID. If you delete dinput8. asi you only need AdvancedHookV. No, it says that DirectInputCreate is unidentified. The data format cannot be changed while the device is acquired. I'll put a new message if I don't manage to resolve the problem and I accept your last message as an answer. See moreCompiled, checked that the application was 64bit, and it executes cleanly without generating an invalid parameter message. A tag already exists with the provided branch name. Crashes exactly the same on both. Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. The ASI loader is actually dinput8. Thanks in AdvanceA tag already exists with the provided branch name. This is the asiloader. dll: 623e0000 ! Log Added: Searching GetDeviceState. Note that DirectInput doesn't need a window handle anywhere. I've also Open IV linked with my game library with OpenIV. exe. dll" => 00007FFE57AC0000. Q&A for work. Getting Started with DirectInput. Right click a model, select export/extract, I'm certain it's one of those two. . The device window determines the location and size of the back buffer on screen. 7 years ago @Frisky. The ID3DXBuffer interface is obtained by calling the D3DXCreateBuffer function. The ASI loader is actually dinput8. So why does Acquire() fail on my deviHRESULT WINAPI Hooked_DirectInput8Create(HINSTANCE hinst, DWORD dwVersion, REFIID riidltf, LPVOID* ppvOut, LPUNKNOWN punkOuter) {STATIC_FUNCTION_HOOK(DirectInput8Create, Hooked_DirectInput8Create); HRESULT hResult = CALL_ORIGINAL(hinst, dwVersion, riidltf, ppvOut, punkOuter);Quote:Original post by _Ethan_EDIT3: Well well well, turns out that the mouse was being controlled by SetCursorPos, so i just had to hook that and bam! I could move the cursor. This.